AvatarReady
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
 CInria.Avatar.AvatarReady.ReplayManager.AnimatedAvatar
 ►CInria.Avatar.AvatarReady.AnimationConfigRoot class for configuration for a specific AnimationSystem
 ►CInria.Avatar.AvatarReady.AnimationSystemRoot class for animation technique like IK or Mocap. In the AvatarReady UI, abstract subclasses will be used as Animation Type, concrete subclasses will be used as Animation System
 ►CAttribute
 CInria.Avatar.AvatarReady.Bundle.AvatarAssetBundlePipeline
 CInria.Avatar.AvatarReady.AvatarCacheManage AssetBundles, download avatar AssetBundles from web API, save them in a local folder and load them on demand. For local avatars, the metadata is stored in the AvatarCacheFolder
 CAvatarDataClass used to serialize and de-serialize the json file containing avatar descriptions and metadata from AvatarGallery
 CAvatarDataPreview
 CInria.Avatar.AvatarReady.AvatarGalleryApiManages the AvatarGallery api. Launch a web request to AvatarGallery API to get the json representation of the avatar database
 ►CInria.Avatar.AvatarReady.Bundle.AvatarImporter
 CAvatarMetaData
 CInria.Avatar.AvatarReady.AvatarPreviewCacheManages preview pictures of avatar from AvatarGallery. Download them from web server, save them in local folder, load them on demand
 ►CInria.Avatar.AvatarReady.AvatarProviderRoot class for Avatar creating software
 ►CInria.Avatar.AvatarReady.AvatarReadyAnimationPlayerAbstract class for animation players. Each player define a way of playing an animation on an animator
 CInria.Avatar.AvatarReady.AvatarReadyDefineSymbolsDefines AvatarReady compilation symbols. If specific files are present in the Unity project, a corresponding compilation symbol is added that will add compatible features. Also defines a symbol for each render pipeline
 CInria.Avatar.AvatarReady.AvatarReadyMenuItemsAdd menu items related to AvatarReady
 CInria.Avatar.AvatarReady.AvatarReadyRuntimeImportHelperHelper class to load avatars from AssetBundles
 CInria.Avatar.AvatarReady.AvatarReadySettingsProviderAvatarReadySettings provider, values are stored in a scriptable object (AvatarReadySettingsAsset) The asset can be modified from ProjectSettings => AvatarReadySettings
 CInria.Avatar.AvatarReady.AvatarResourceLoader
 CInria.Avatar.AvatarReady.FacialAnimationFeature.BlendshapeData
 CInria.Avatar.AvatarReady.CalibrationProfile.CalibrationData
 CInria.Avatar.AvatarReady.CalibrationHelperHelper class to manage the avatar calibration process
 CInria.Avatar.AvatarReady.CalibrationProfileRepresents a User's real measures like height. Used by Calibration to save and load data
 CInria.Avatar.AvatarReady.CalibrationProfilesManagerManages CalibrationProfile, save them as files
 CInria.Avatar.AvatarReady.ClipInfo
 CInria.Avatar.AvatarReady.OptionDictionary< T >.ConfigOption
 CInria.Avatar.AvatarReady.CurveInfo
 CInria.Avatar.AvatarReady.DestroyUtilsUtility class that contain a method to correctly destroy a Unity component without having to know if we are in Editor or Play mode
 ►CDictionary
 ►CEditorWindow
 CInria.Avatar.AvatarReady.GameObjectExtensionsExtensions class for Transform
 CInria.Avatar.AvatarReady.HumanoidManualFingerAnimationFeature.HandMusclesValues
 ►CIAnimationJob
 ►CIDictionary
 ►CIEnumerable
 ►CISerializationCallbackReceiver
 CInria.Avatar.AvatarReady.KeyFrameInfo
 CARiggingComponent.LimbA limb is a three jointed kinematic chain. Create and setup a ChainIKConstraint for that chain
 CInria.Avatar.AvatarReady.ReplayManager.ManagerData
 ►CMonoBehaviour
 CInria.Avatar.AvatarReady.OptionDictionary< string >
 CInria.Avatar.AvatarReady.OptionDictionary< UnityEngine.Object >
 CInria.Avatar.AvatarReady.Bundle.PackageManagerHelper
 CInria.Avatar.AvatarReady.PathUtils.PersistentPath
 CInria.Avatar.AvatarReady.Bundle.AvatarAssetBundlePipeline.PipelineData
 CInria.Avatar.AvatarReady.ReflectionUtilsUtility class with useful methods about Reflection
 CInria.Avatar.AvatarReady.PathUtils.ResourcePath
 ►CScriptableObject
 CInria.Avatar.AvatarReady.SerializableDictionary< HumanBodyBones, Inria.Avatar.AvatarReady.TrackerDescriptor >
 CInria.Avatar.AvatarReady.TargetHelper
 CInria.Avatar.AvatarReady.TrackerDescriptor
 ►CInria.Avatar.AvatarReady.TrackerTypeRoot class for hardware tracker
 CInria.Avatar.AvatarReady.TransformExtensionsExtensions class for Transform
 CInria.Avatar.AvatarReady.TypeArray
 ►CEditor