AvatarReady
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
 CInria.Avatar.AvatarReady.ReplayManager.AnimatedAvatar
 CInria.Avatar.AvatarReady.AnimationConfigRoot class for configuration for a specific AnimationSystem
 CInria.Avatar.AvatarReady.AnimationSystemRoot class for animation technique like IK or Mocap. In the AvatarReady UI, abstract subclasses will be used as Animation Type, concrete subclasses will be used as Animation System
 CAttribute
 CInria.Avatar.AvatarReady.Bundle.AvatarAssetBundlePipeline
 CInria.Avatar.AvatarReady.AvatarCacheManage AssetBundles, download avatar AssetBundles from web API, save them in a local folder and load them on demand. For local avatars, the metadata is stored in the AvatarCacheFolder
 CAvatarDataClass used to serialize and de-serialize the json file containing avatar descriptions and metadata from AvatarGallery
 CAvatarDataPreview
 CInria.Avatar.AvatarReady.AvatarGalleryApiManages the AvatarGallery api. Launch a web request to AvatarGallery API to get the json representation of the avatar database
 CInria.Avatar.AvatarReady.Bundle.AvatarImporter
 CAvatarMetaData
 CInria.Avatar.AvatarReady.AvatarPreviewCacheManages preview pictures of avatar from AvatarGallery. Download them from web server, save them in local folder, load them on demand
 CInria.Avatar.AvatarReady.AvatarProviderRoot class for Avatar creating software
 CInria.Avatar.AvatarReady.AvatarReadyAnimationPlayerAbstract class for animation players. Each player define a way of playing an animation on an animator
 CInria.Avatar.AvatarReady.AvatarReadyDefineSymbolsDefines AvatarReady compilation symbols. If specific files are present in the Unity project, a corresponding compilation symbol is added that will add compatible features. Also defines a symbol for each render pipeline
 CInria.Avatar.AvatarReady.AvatarReadyMenuItemsAdd menu items related to AvatarReady
 CInria.Avatar.AvatarReady.AvatarReadyRuntimeImportHelperHelper class to load avatars from AssetBundles
 CInria.Avatar.AvatarReady.AvatarReadySettingsProviderAvatarReadySettings provider, values are stored in a scriptable object (AvatarReadySettingsAsset) The asset can be modified from ProjectSettings => AvatarReadySettings
 CInria.Avatar.AvatarReady.AvatarResourceLoader
 CInria.Avatar.AvatarReady.FacialAnimationFeature.BlendshapeData
 CInria.Avatar.AvatarReady.CalibrationProfile.CalibrationData
 CInria.Avatar.AvatarReady.CalibrationHelperHelper class to manage the avatar calibration process
 CInria.Avatar.AvatarReady.CalibrationProfileRepresents a User's real measures like height. Used by Calibration to save and load data
 CInria.Avatar.AvatarReady.CalibrationProfilesManagerManages CalibrationProfile, save them as files
 CInria.Avatar.AvatarReady.ClipInfo
 CInria.Avatar.AvatarReady.OptionDictionary< T >.ConfigOption
 CInria.Avatar.AvatarReady.CurveInfo
 CInria.Avatar.AvatarReady.DestroyUtilsUtility class that contain a method to correctly destroy a Unity component without having to know if we are in Editor or Play mode
 CDictionary
 CEditorWindow
 CInria.Avatar.AvatarReady.GameObjectExtensionsExtensions class for Transform
 CInria.Avatar.AvatarReady.HumanoidManualFingerAnimationFeature.HandMusclesValues
 CIAnimationJob
 CIDictionary
 CIEnumerable
 CISerializationCallbackReceiver
 CInria.Avatar.AvatarReady.KeyFrameInfo
 CARiggingComponent.LimbA limb is a three jointed kinematic chain. Create and setup a ChainIKConstraint for that chain
 CInria.Avatar.AvatarReady.ReplayManager.ManagerData
 CMonoBehaviour
 CInria.Avatar.AvatarReady.OptionDictionary< string >
 CInria.Avatar.AvatarReady.OptionDictionary< UnityEngine.Object >
 CInria.Avatar.AvatarReady.Bundle.PackageManagerHelper
 CInria.Avatar.AvatarReady.PathUtils.PersistentPath
 CInria.Avatar.AvatarReady.Bundle.AvatarAssetBundlePipeline.PipelineData
 CInria.Avatar.AvatarReady.ReflectionUtilsUtility class with useful methods about Reflection
 CInria.Avatar.AvatarReady.PathUtils.ResourcePath
 CScriptableObject
 CInria.Avatar.AvatarReady.SerializableDictionary< HumanBodyBones, Inria.Avatar.AvatarReady.TrackerDescriptor >
 CInria.Avatar.AvatarReady.TargetHelper
 CInria.Avatar.AvatarReady.TrackerDescriptor
 CInria.Avatar.AvatarReady.TrackerTypeRoot class for hardware tracker
 CInria.Avatar.AvatarReady.TransformExtensionsExtensions class for Transform
 CInria.Avatar.AvatarReady.TypeArray
 CEditor