Inspector window for <see cref=ReplayManager" />
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void | CreateGUI () |
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void | OnDestroy () |
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void | OnHierarchyChange () |
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void | CreateEditorWindow () |
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void | LoadNoManager () |
| | If no Replay manager found in the scene, display a button to add one in the scene.
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void | LoadManagerUXML (ReplayManager[] replayManagers) |
| | Load window uxml and setup the main display for a ReplayManager.
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void | RefreshAvatars () |
| | Update Interface for each avatar.
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void | RefreshWindow () |
| | Clear and display a new window.
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static void | ShowWindow () |
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static ReplayManager | CreateReplayManager () |
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void | AddAvatarPanel (VisualTreeAsset asset, VisualElement container, ReplayManager.AnimatedAvatar avatar) |
| | Setup an avatar panel.
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void | SetupAnimDropDownOptions (DropdownField field, ReplayManager.AnimatedAvatar avatar) |
| | Look for animation files or json files in each animation folder.
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void | RequestAvatarGalleryApi () |
| | Request list of available avatars.
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void | AvatarGalleryResult (UnityWebRequest.Result result) |
| | Result requested list of available avatars.
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void | OnSceneGUI (SceneView sceneView) |
| | display gizmos for avatars positions
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ReplayManager | replayManager |
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bool | ongoingRequest |
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List< String > | avatarList = new List<String>() |
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Inspector window for <see cref=ReplayManager" />
The documentation for this class was generated from the following file:
- AnimationManagerEditor.cs