|
override string | GetAvatarProviderFolder () |
|
override string | GetProviderMetadataString () |
|
override string | GetProviderNameString () |
|
override void | InstallPackages (AvatarBundleConfiguration.RenderPipeline pipeline, UnityAction< bool > Result=null) |
|
override void | RemovePackages (AvatarBundleConfiguration.RenderPipeline pipeline) |
|
override IEnumerator | ImportAvatar (string avatarName, AvatarBundleConfiguration configuration) |
|
string | GetAvatarProviderFolder () |
|
string | GetProviderMetadataString () |
|
string | GetProviderNameString () |
|
void | InstallPackages (AvatarBundleConfiguration.RenderPipeline pipeline, UnityAction< bool > Result=null) |
|
IEnumerator | ImportAvatar (string AvatarName, AvatarBundleConfiguration configuration) |
|
virtual string | GetFBXName (string path) |
| Get name of the avatar from fbx path, remove additional text from file name.
|
|
virtual string | GetAvatarBundleFolderPath (string avatarName, AvatarBundleConfiguration configuration) |
| Get avatar assetBundle folder path.
|
|
virtual string | GetAvatarMetadataPath (string AvatarName, AvatarBundleConfiguration configuration) |
| Get avatar metadata path, Avatar resource folder if configuration import ressource, Avatar asset folder otherwise.
|
|
virtual string | GetAvatarPreviewPath (string AvatarName, AvatarBundleConfiguration configuration) |
| Get Avatar preview target path, Avatar resource folder if configuration import ressource, Avatar asset folder otherwise.
|
|
virtual string | GetAvatarResourceAsset_ResourcesPath (string avatarName, AvatarBundleConfiguration configuration) |
| Get Path to avatar resource asset, starting from Resources folder.
|
|
virtual string | GetPrefabTargetPath (string avatarName, AvatarBundleConfiguration configuration) |
| Get Avatar prefab target path, Avatar resource folder if configuration import ressource, Avatar asset folder otherwise.
|
|
virtual string | GetAvatarResourceFolder_FullPath (string avatarName, AvatarBundleConfiguration configuration) |
|
virtual string | GetAvatarResourceFolder_ResourcePath (string avatarName, AvatarBundleConfiguration configuration) |
| Avatar resource folder, starting from Resources folder.
|
|
virtual string | GetAvatarAssetFolder (string avatarName, AvatarBundleConfiguration configuration) |
| Get Asset folder for an avatar assets.
|
|
virtual string | GetAvatarAssetFolder_FullPath (string avatarName, AvatarBundleConfiguration configuration) |
| Get Asset folder for an avatar assets, full path.
|
|
virtual string | GetProviderAssetFolder (AvatarBundleConfiguration configuration) |
| Get Asset folder for provider Assets - Parameters
-
configuration | Pipeline configuration |
|
|
virtual string | GetProviderAssetFolder_FullPath (AvatarBundleConfiguration configuration) |
| Get Asset folder for provider Assets, Full path.
|
|
|
static AvatarImporter | Instantiate (string AvatarImporterName) |
|
static List< string > | GetAssetPathsRecursively (string folderPath) |
|
static Transform | SearchTransformRecursive (Transform current, string name) |
|
static string | FindAvatarModelPath (string path) |
| Find Model asset in AssetDatabase at path.
|
|
static string | FindAvatarModelGUID (string path) |
| Find Model asset in AssetDatabase at path.
|
|
static string | ConvertToAssetPath (string path) |
| Get path relative to Application.dataPath.
|
|
string | lastGeneraterPrefabPath |
|
IEnumerator | ConfigureTextures (string prefabPath, AvatarBundleConfiguration configuration) |
| Iterates over all the textures used by the given prefab, applying the AvatarBundleConfiguration. Currently, it configures the maximum size of the texture.
|
|
void | ConfigureTexture (TextureImporter textureImporter, AvatarBundleConfiguration configuration) |
|
IEnumerator | ExtractMaterialsFromPrefab (string materialPath, AssetImporter avatarAssetImporter) |
|
void | CreateAvatarPrefab (string modelImporterPath, string prefabFolderPath, string prefabPath, string name) |
|
virtual string | GetAvatarResourceFolder_AssetPath (string avatarName, AvatarBundleConfiguration configuration) |
| Avatar resource folder, starting from Assets folder.
|
|