Configuration for an Avatar bundle pipeline.
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enum | RenderPipeline { BuiltIn
, URP
, HDRP
} |
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enum | Quality { High
, Medium
, Low
} |
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string | GetNativeAvatarFolder () |
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string | AvatarsProjectFolder = "AvatarReady/Avatars/" |
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string | ProviderName = "" |
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string | networkAvatarPath = "LocalPathToTheAvatarFolder" |
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string | unzipExe = "LocalPathToYourUnzipCommand" |
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RenderPipeline | RenderingPipeline |
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bool | DownloadAvatars = false |
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bool | ImportAvatars = false |
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bool | CreateMetadata = false |
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bool | CreatePreview = false |
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bool | ImportRessource = false |
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bool | BuildAssetBundles = false |
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bool | UploadAssetBundles = false |
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bool | UploadFBX = false |
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bool | OverwriteFBX = false |
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bool | UploadMetadata = false |
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bool | OverwriteMetadata = false |
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bool | UploadPreview = false |
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bool | OverwritePreview = false |
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bool | DeleteLocalFiles = false |
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bool | CleanUpPackages = false |
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List< string > | avatarNames = new List<string>() |
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Quality | quality |
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bool | LoD = false |
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int | maxTextureSize = 4096 |
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static List< string > | renderPipelineNames = new() { "Built In", "Universal RP", "HDRP" } |
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Configuration for an Avatar bundle pipeline.
The documentation for this class was generated from the following file:
- AvatarBundleConfiguration.cs