Manage a UI to show calibration instructions.
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static void | ShowUi () |
| Load and instantiate the UI prefab from Resources.
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static void | HideUi () |
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static void | Show (string message, string icon=null) |
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static void | Clear () |
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static IEnumerator | Countdown (int seconds) |
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Text | MessageText |
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Image | MessageImage |
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Text | CountdownText |
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bool | FollowUser = false |
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void | Awake () |
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void | Start () |
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void | Update () |
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void | SetMessageImage (string icon=null) |
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Transform | targetCamera |
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float | PositionSpeed = 4 |
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float | RotationSpeed = 0.15f |
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float | TagAlongMaximumThreshold = 0.5f |
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float | TagAlongStopThreshold = 0.2f |
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Vector3 | localPositionOffset = new Vector3(0, 0, 2) |
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Quaternion | localRotationOffset = Quaternion.identity |
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Vector3 | desiredPosition |
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Quaternion | desiredRotation |
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Vector3 | velocity = new Vector3() |
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bool | activateTagAlong = false |
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const string | AvatarRuntimeImportUiPrefabName = "GuideUi" |
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static GuideUi | instance = null |
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Manage a UI to show calibration instructions.
The documentation for this class was generated from the following file: