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AvatarReady
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Allows developper to get callbacks when an avatar is loaded or destroyed. More...
Public Attributes | |
| UnityEvent | OnAvatarStartLoad |
| Called when an avatar starts loading. | |
| UnityEvent< GameObject > | OnAvatarLoaded |
| Called when the new avatar is ready, the avatar gameObject is given in parameter. | |
| UnityEvent< GameObject > | OnAvatarCalibrated |
| Called when the avatar calibration has been updated. | |
| UnityEvent | OnAvatarDestroy |
| Called when an Avatar is about to get destroyed (and a new one will replace it). Use it to clear links between scripts and the avatar about to be Destroy. | |
Allows developper to get callbacks when an avatar is loaded or destroyed.