AvatarReady
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Inria.Avatar.AvatarReady.AvatarReadyRuntimeLink Class Reference

Allows developper to get callbacks when an avatar is loaded or destroyed. More...

Inheritance diagram for Inria.Avatar.AvatarReady.AvatarReadyRuntimeLink:

Public Attributes

UnityEvent OnAvatarStartLoad
 Called when an avatar starts loading.
 
UnityEvent< GameObject > OnAvatarLoaded
 Called when the new avatar is ready, the avatar gameObject is given in parameter.
 
UnityEvent< GameObject > OnAvatarCalibrated
 Called when the avatar calibration has been updated.
 
UnityEvent OnAvatarDestroy
 Called when an Avatar is about to get destroyed (and a new one will replace it). Use it to clear links between scripts and the avatar about to be Destroy.
 

Detailed Description

Allows developper to get callbacks when an avatar is loaded or destroyed.


The documentation for this class was generated from the following file: