Component for unity Animation rigging system.
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| class | Limb |
| | A limb is a three jointed kinematic chain. Create and setup a ChainIKConstraint for that chain. More...
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void | Start () |
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void | Setup (Transform headEffector, Transform hipsEffector=null) |
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void | Initialize () |
| | Create Playable graph. Must be called at runtime.
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void | AddLimb (HumanBodyBones limb, Transform effector) |
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void | ConnectGraph () |
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void | OnDisable () |
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void | OnReset () |
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static void | SetupChainIKConstraint (Animator animator, ChainIKConstraint component, Transform root, Transform tip, Transform target) |
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float | jobWeight = 1 |
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List< Limb > | Limbs |
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bool | IsRuntime [get, set] |
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Animator | animator |
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PlayableGraph | Graph |
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AnimationPlayableOutput | output |
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ARiggingJob | riggingJob |
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AnimationScriptPlayable | riggingJobPlayable |
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Transform | HeadEffector |
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Transform | HipsEffector |
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ChainIKConstraint | chainConstraint |
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ChainIKConstraintJob | chainConstraintJob |
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ChainIKConstraintJobBinder< ChainIKConstraintData > | chainConstraintBinder |
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AnimationScriptPlayable | chainConstraintPlayable |
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ARiggingLocomotionJob | locomotionJob |
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AnimationScriptPlayable | locomotionPlayable |
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Component for unity Animation rigging system.
The documentation for this class was generated from the following file: