A limb is a three jointed kinematic chain. Create and setup a ChainIKConstraint for that chain.
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| Limb (Animator animator, HumanBodyBones root, HumanBodyBones mid, HumanBodyBones tip, Transform effector, ARiggingComponent component) |
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void | Initialize () |
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void | Remove () |
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ChainIKConstraintJob | BoneConstraintJob [get] |
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ChainIKConstraintJobBinder< ChainIKConstraintData > | BoneConstraintBinder [get] |
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AnimationScriptPlayable | BoneConstraintPlayable [get] |
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ChainIKConstraint | rootBoneConstraint |
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ChainIKConstraintJob | boneConstraintJob |
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ChainIKConstraintJobBinder< ChainIKConstraintData > | boneConstraintBinder |
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AnimationScriptPlayable | boneConstraintPlayable |
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Animator | animator |
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ARiggingComponent | aRiggingComponent |
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A limb is a three jointed kinematic chain. Create and setup a ChainIKConstraint for that chain.
The documentation for this class was generated from the following file: