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ARiggingComponent.Limb Class Reference

A limb is a three jointed kinematic chain. Create and setup a ChainIKConstraint for that chain. More...

Public Member Functions

 Limb (Animator animator, HumanBodyBones root, HumanBodyBones mid, HumanBodyBones tip, Transform effector, ARiggingComponent component)
 
void Initialize ()
 
void Remove ()
 

Properties

ChainIKConstraintJob BoneConstraintJob [get]
 
ChainIKConstraintJobBinder< ChainIKConstraintData > BoneConstraintBinder [get]
 
AnimationScriptPlayable BoneConstraintPlayable [get]
 

Private Attributes

ChainIKConstraint rootBoneConstraint
 
ChainIKConstraintJob boneConstraintJob
 
ChainIKConstraintJobBinder< ChainIKConstraintData > boneConstraintBinder
 
AnimationScriptPlayable boneConstraintPlayable
 
Animator animator
 
ARiggingComponent aRiggingComponent
 

Detailed Description

A limb is a three jointed kinematic chain. Create and setup a ChainIKConstraint for that chain.


The documentation for this class was generated from the following file: