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void | OnRefreshAvatarsDropdownButtonClick () |
| Called by RefreshAvatarsDropdownButton on click. Search for new CalibrationTechniqueBehaviour in scene and refresh the ui.
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void | ResetUserDropdown () |
| Get every CalibrationProfile from the manager.
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void | OnUserDropdownValueChanged (int newValue) |
| Show InputField according to the CalibrationTechnique and the data inside the profile.
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void | OnStartCalibrationProcessButtonClick () |
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void | OnApplyCalibrationButtonClick () |
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static void | AddUI () |
| Load and instantiate the UI prefab from Resources.
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static bool | AddCalibrationUI (out GameObject uiInstance) |
| Add calibration UI To the scene.
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static bool | AddEventSystem (out GameObject eventSystemObj) |
| Add event system in the scene.
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Button | CollapseButton |
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Dropdown | AvatarsDropdown |
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Button | RefreshAvatarsDropdownButton |
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InputField | CalibrationTechniqueNameValue |
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InputField | CalibrationTechniqueDescValue |
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Dropdown | UserDropdown |
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Button | AddUserButton |
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Button | DeleteUserButton |
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RectTransform | UserDataContent |
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Button | StartCalibrationProcessButton |
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Button | ApplyCalibrationButton |
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GameObject | NewProfilePanel |
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InputField | NewProfileNameValue |
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Button | CreateNewProfileButton |
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Button | CancelNewProfileButton |
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GameObject | MessagePanel |
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Text | MessageText |
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UnityEvent< GameObject > | OnAvatarCalibrated |
| Called when the avatar is calibrated, the avatar gameObject is given in parameter.
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AvatarReady[] | AvatarReadys [get] |
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GameObject | CalibrationDataPrefab [get] |
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void | Awake () |
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void | Start () |
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void | OnCollapseButtonClick () |
| Collapse/Show the panel.
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void | ResetAvatarDropdown () |
| Search for every CalibrationTechnique in the scene.
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void | OnAvatarDropdownValueChanged (int newValue) |
| Update informations of the selected CalibrationTechniqueBehaviour.
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void | UpdateCalibrationTechniquePanel () |
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void | AddDataUi (string key, float value, bool active) |
| Instantiates an UI prefab to display a profile data.
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void | AddDataUiSeparator () |
| Add an empty UI object as visual separator.
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string | Nicify (string str) |
| Transforms a variable name into a nice name that can be display.
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void | OnAddUserButtonClick () |
| Display the NewProfilePanel.
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void | OnDeleteUserButtonClick () |
| Delete the object and file of the selected profile, and then reload the dropdown.
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void | OnCreateNewProfileButtonClick () |
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void | OnCancelNewProfileButtonClick () |
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IEnumerator | CalibrationCoroutine (bool overrideProfile) |
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IEnumerator | OnDelayedQuickCalibrateButtonClickCoroutine () |
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void | ShowMessage (string msg) |
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IEnumerator | ToastMessage () |
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const string | CalibrationUiPrefabName = "CalibrationUi" |
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◆ AddCalibrationUI()
static bool Inria.Avatar.AvatarReady.CalibrationUi.AddCalibrationUI |
( |
out GameObject | uiInstance | ) |
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inlinestatic |
Add calibration UI To the scene.
- Parameters
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uiInstance | UI instance in the scene |
- Returns
- True if ui was added, False if i allready in the scene
- Exceptions
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MissingComponentException | |
◆ AddEventSystem()
static bool Inria.Avatar.AvatarReady.CalibrationUi.AddEventSystem |
( |
out GameObject | eventSystemObj | ) |
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inlinestatic |
Add event system in the scene.
- Parameters
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eventSystemObj | Event system in the scene |
- Returns
- True if event system was added, false if allready in the scene
The documentation for this class was generated from the following file: