Main class of AvatarReady. Contains all the informations that defines the current configuration. Provides also the method that apply the configuration to the avatar.
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void | SetupAvatar () |
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void | ResetAvatar () |
| Calls Reset() on everything to destroy every created gameobject and remove script or settings.
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static bool | AddFeature (AvatarReady target, Type feature) |
| Add a feature to an avatar.
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static bool | IsAvatarFeatureSupported (AvatarReady target, Type featureType) |
| Returns if a given avatar feature is suported by the current configuration - Returns
- True if the feature is supported, False otherwise
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Type | AnimationType [get, set] |
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Type | AnimationSystem [get, set] |
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Type | AnimationConfig [get, set] |
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Type | AvatarProvider [get, set] |
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Type | OffsetTechnique [get, set] |
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Type | CalibrationTechnique [get, set] |
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Animator | Animator [get] |
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string | _animationType |
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string | _animationSystem |
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string | _animationConfig |
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string | _avatarProvider |
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string | _offsetTechnique |
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string | _calibrationTechnique |
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Animator | _animator |
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Main class of AvatarReady. Contains all the informations that defines the current configuration. Provides also the method that apply the configuration to the avatar.
◆ AddFeature()
static bool Inria.Avatar.AvatarReady.AvatarReady.AddFeature |
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AvatarReady | target, |
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Type | feature ) |
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inlinestatic |
Add a feature to an avatar.
- Parameters
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target | The avatar to add the feature to |
feature | Type of the feature to be added |
- Returns
- True if the feature has been added, False is the feature is not valid for that avatar
The documentation for this class was generated from the following file: