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enum | ImagesFormat { Body
, Head
} |
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void | OnRefreshTargetDropdownButtonClick () |
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void | ResetAvatarSetDropdown () |
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static void | AddUi () |
| Load and instantiate the UI prefab from Resources.
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static bool | AddImportUI (out GameObject uiInstance) |
| Add Avatar import ui to the scene.
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static bool | AddEventSystem (out GameObject eventSystemObj) |
| Add event system in the scene.
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ImagesFormat | PreviewImageMode = ImagesFormat.Body |
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Button | CollapseButton |
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Dropdown | TargetDropdown |
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Button | RefreshTargetDropdownButton |
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Dropdown | AvatarSetDropdown |
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Button | FilterFemaleButton |
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Button | FilterMaleButton |
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Button | Filter10Button |
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Button | Filter20Button |
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Button | Filter30Button |
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Button | Filter40Button |
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Button | Filter50Button |
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Transform | AvatarListContent |
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Toggle | AutomaticCalibrationToggle |
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Button | SelectAvatarButton |
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GameObject | AvatarItemPrefab [get] |
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Texture | DefaultPreviewTexture [get] |
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bool | FilterMaleActivated [get, set] |
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bool | FilterFemaleActivated [get, set] |
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bool | Filter10Activated [get, set] |
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bool | Filter20Activated [get, set] |
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bool | Filter30Activated [get, set] |
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bool | Filter40Activated [get, set] |
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bool | Filter50Activated [get, set] |
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AvatarReadySetup[] | AvatarReadySetups [get] |
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enum | AvatarSet { AvatarGallery
, LocalAvatars
, ResourceAvatars
} |
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void | Awake () |
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void | Start () |
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void | Update () |
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void | OnCollapseButtonClick () |
| Collapse/Show the panel.
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void | ResetTargetDropdown () |
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void | OnTargetDropdownValueChanged (int newValue) |
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string | ToString (AvatarSet set) |
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void | OnAvatarSetDropdownValueChanged (int newValue) |
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IEnumerator | RequestAvatarGalleryApi () |
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void | ResetAvatarListContent () |
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void | ResetAvatarListContext () |
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void | PopulateAvatarGalleryAvatarItems () |
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void | PopulateAvatarGalleryAvatarItemsAux (List< AvatarData > avatarList) |
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void | OnAvatarItemClick (GameObject item, string avatarName) |
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IEnumerator | SetPreviewImage (RawImage target, string url) |
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IEnumerator | SetMatchingPreviewImage (RawImage target, string name) |
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void | SetPreviewImage (RawImage target, Texture tex) |
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void | OnFilterFemaleButtonClick () |
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void | OnFilterMaleButtonClick () |
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void | OnFilter10ButtonClick () |
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void | OnFilter20ButtonClick () |
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void | OnFilter30ButtonClick () |
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void | OnFilter40ButtonClick () |
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void | OnFilter50ButtonClick () |
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void | OnSelectAvatarButtonClick () |
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GameObject | _avatarItemPrefab |
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Texture | _defaultPreviewTexture |
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bool | _filterMaleActivated = false |
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bool | _filterFemaleActivated = false |
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bool | _filter10Activated = false |
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bool | _filter20Activated = false |
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bool | _filter30Activated = false |
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bool | _filter40Activated = false |
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bool | _filter50Activated = false |
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AvatarReadySetup | selectedTarget |
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string | selectedAvatar |
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GameObject | selectedAvatarItem |
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bool | running = false |
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readonly Color | defaultButtonColor = new Color(1, 1, 1, 0.3921569f) |
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readonly Color | selectedButtonColor = new Color(0.3529412f, 0.7960784f, 1) |
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readonly Color | waitingButtonColor = new Color(0.37f, 0.76f, 0.91f) |
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AvatarReadySetup[] | _avatarReadySetups |
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AvatarSet | selectedAvatarSet |
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const string | AvatarRuntimeImportUiPrefabName = "AvatarRuntimeImportUi" |
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◆ AddImportUI()
static bool Inria.Avatar.AvatarReady.AvatarRuntimeImportUi.AddImportUI |
( |
out GameObject | uiInstance | ) |
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inlinestatic |
Add Avatar import ui to the scene.
- Parameters
-
uiInstance | UI instance in the scene |
- Returns
- True if ui was added, Flase if allready in the scene
- Exceptions
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MissingComponentException | |
◆ AddEventSystem()
static bool Inria.Avatar.AvatarReady.AvatarRuntimeImportUi.AddEventSystem |
( |
out GameObject | eventSystemObj | ) |
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inlinestatic |
Add event system in the scene.
- Parameters
-
eventSystemObj | Event system in the scene |
- Returns
- True if event system was added, false if allready in the scene
The documentation for this class was generated from the following file: