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override void | InitFeature (AvatarReady avatar) |
| Initialize the feature.
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override void | BeginRecording () |
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override void | RecordFrame () |
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virtual void | Start () |
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void | StartRecording () |
| Start all recorders on this avatar.
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void | RecordFrame () |
| Record current frame.
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void | BeginRecording () |
| Initialize recording for this recorder, Use StartRecording to start all recorders.
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void | StopRecording (string folder="") |
| Stop recording for all animations.
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string | GetLastAnimationPath () |
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virtual void | ResetFeature () |
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float | DeltaPositionMin = 0.0001f |
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float | DeltaRotationMin = 0.0001f |
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float | DeltaMuscleMin = 0.0001f |
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string | AnimationName |
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bool | RecordBlendShapes = true |
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int | DeltaKeyMuscleAdd (AnimationCurve curve, float value) |
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int | DeltaKeyPositionAdd (AnimationCurve curve, float value) |
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int | DeltaKeyRotationAdd (AnimationCurve curve, float value) |
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Animator | animator |
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HumanPoseHandler | humanPoseHandler |
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HumanPose | humanPose |
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AnimationCurve[] | curves |
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AnimationCurve[] | rootPositionCurve |
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AnimationCurve[] | rootOrientationCurve |
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AnimationCurve[] | blendShapesCurves |
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SkinnedMeshRenderer[] | renderers |
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float | time = 0f |
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string | LastAnimationPath |
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override void | EndRecording (string folder="") |
| Stop recording and store path to animation file. Stored path will be a .anim when in editor, Stored path will be a .json when not in editor.
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void | EndRecording (string folder="") |
| Stop recording for this recorder, Use StopRecording to stop all recorders.
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void | Awake () |
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string | SaveToJson (string fileName, string folder="") |
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ClipInfo | CreateClipInfo (string fileName) |
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Dictionary< string, string > | muscleNameToPropertyNameDictionary |
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◆ InitFeature()
override void Inria.Avatar.AvatarReady.RecordHumanoidAnimationFeature.InitFeature |
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AvatarReady | avatar | ) |
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inlinevirtual |
The documentation for this class was generated from the following file:
- RecordHumanoidAnimationFeature.cs