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override string | GetAvatarProviderFolder () |
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override string | GetProviderMetadataString () |
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override string | GetProviderNameString () |
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override void | InstallPackages (AvatarBundleConfiguration.RenderPipeline pipeline, UnityAction< bool > Result=null) |
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override IEnumerator | ImportAvatar (string avatarName, AvatarBundleConfiguration configuration) |
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| override string | GetFBXName (string path) |
| | Get corrected FBX name.
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string | GetAvatarProviderFolder () |
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string | GetProviderMetadataString () |
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string | GetProviderNameString () |
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void | InstallPackages (AvatarBundleConfiguration.RenderPipeline pipeline, UnityAction< bool > Result=null) |
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virtual void | RemovePackages (AvatarBundleConfiguration.RenderPipeline pipeline) |
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IEnumerator | ImportAvatar (string AvatarName, AvatarBundleConfiguration configuration) |
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virtual string | GetAvatarBundleFolderPath (string avatarName, AvatarBundleConfiguration configuration) |
| | Get avatar assetBundle folder path.
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| virtual string | GetAvatarMetadataPath (string AvatarName, AvatarBundleConfiguration configuration) |
| | Get avatar metadata path, Avatar resource folder if configuration import ressource, Avatar asset folder otherwise.
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| virtual string | GetAvatarPreviewPath (string AvatarName, AvatarBundleConfiguration configuration) |
| | Get Avatar preview target path, Avatar resource folder if configuration import ressource, Avatar asset folder otherwise.
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| virtual string | GetAvatarResourceAsset_ResourcesPath (string avatarName, AvatarBundleConfiguration configuration) |
| | Get Path to avatar resource asset, starting from Resources folder.
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| virtual string | GetPrefabTargetPath (string avatarName, AvatarBundleConfiguration configuration) |
| | Get Avatar prefab target path, Avatar resource folder if configuration import ressource, Avatar asset folder otherwise.
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virtual string | GetAvatarResourceFolder_FullPath (string avatarName, AvatarBundleConfiguration configuration) |
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| virtual string | GetAvatarResourceFolder_ResourcePath (string avatarName, AvatarBundleConfiguration configuration) |
| | Avatar resource folder, starting from Resources folder.
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| virtual string | GetAvatarAssetFolder (string avatarName, AvatarBundleConfiguration configuration) |
| | Get Asset folder for an avatar assets.
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| virtual string | GetAvatarAssetFolder_FullPath (string avatarName, AvatarBundleConfiguration configuration) |
| | Get Asset folder for an avatar assets, full path.
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| virtual string | GetProviderAssetFolder (AvatarBundleConfiguration configuration) |
| | Get Asset folder for provider Assets - Parameters
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| configuration | Pipeline configuration |
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| virtual string | GetProviderAssetFolder_FullPath (AvatarBundleConfiguration configuration) |
| | Get Asset folder for provider Assets, Full path.
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static AvatarImporter | Instantiate (string AvatarImporterName) |
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static List< string > | GetAssetPathsRecursively (string folderPath) |
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static Transform | SearchTransformRecursive (Transform current, string name) |
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| static string | FindAvatarModelPath (string path) |
| | Find Model asset in AssetDatabase at path.
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| static string | FindAvatarModelGUID (string path) |
| | Find Model asset in AssetDatabase at path.
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| static string | ConvertToAssetPath (string path) |
| | Get path relative to Application.dataPath.
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string | lastGeneraterPrefabPath |
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IEnumerator | ConfigureTextures (string prefabPath, AvatarBundleConfiguration configuration) |
| | Iterates over all the textures used by the given prefab, applying the AvatarBundleConfiguration. Currently, it configures the maximum size of the texture.
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void | ConfigureTexture (TextureImporter textureImporter, AvatarBundleConfiguration configuration) |
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IEnumerator | ExtractMaterialsFromPrefab (string materialPath, AssetImporter avatarAssetImporter) |
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void | CreateAvatarPrefab (string modelImporterPath, string prefabFolderPath, string prefabPath, string name) |
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| virtual string | GetAvatarResourceFolder_AssetPath (string avatarName, AvatarBundleConfiguration configuration) |
| | Avatar resource folder, starting from Assets folder.
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