Utility class that contain a method to correctly destroy a Unity component without having to know if we are in Editor or Play mode.
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static void | Destroy (Object obj) |
| Destroys a UnityEngine.Object safely. Use either Destroy or DestroyImmediate when needed.
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Utility class that contain a method to correctly destroy a Unity component without having to know if we are in Editor or Play mode.
◆ Destroy()
static void Inria.Avatar.AvatarReady.DestroyUtils.Destroy |
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Object | obj | ) |
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inlinestatic |
Destroys a UnityEngine.Object safely. Use either Destroy or DestroyImmediate when needed.
- Parameters
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obj | Object to be destroyed. |
The documentation for this class was generated from the following file: