AvatarReady
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Inria.Avatar.AvatarReady.AvatarReadyDefineSymbols Class Reference

Defines AvatarReady compilation symbols. If specific files are present in the Unity project, a corresponding compilation symbol is added that will add compatible features. Also defines a symbol for each render pipeline. More...

Static Private Attributes

const string AvatarReadySymbol = "AVATARREADY"
 
static readonly List< Tuple< string, string > > symbols
 
const string TAG_BUILT_IN = "AVATARREADY_BUILT_IN"
 
const string TAG_HDRP = "AVATARREADY_HDRP"
 
const string TAG_URP = "AVATARREADY_URP"
 

Detailed Description

Defines AvatarReady compilation symbols. If specific files are present in the Unity project, a corresponding compilation symbol is added that will add compatible features. Also defines a symbol for each render pipeline.

Member Data Documentation

◆ symbols

readonly List<Tuple<string, string> > Inria.Avatar.AvatarReady.AvatarReadyDefineSymbols.symbols
staticprivate
Initial value:
= new List<Tuple<string, string>>()
{
new Tuple<string, string>("AVATARREADY_FINALIK", "VRIK"),
new Tuple<string, string>("AVATARREADY_STEAMVR", "SteamVR"),
new Tuple<string, string>("AVATARREADY_XSENS", "XsStreamReader"),
new Tuple<string, string>("AVATARREADY_AZUREKINECT", "AzureKinectMemoryManager"),
new Tuple<string, string>("AVATARREADY_ANIMRIGGING", "RigBuilder" )
}

The documentation for this class was generated from the following file: