Defines AvatarReady compilation symbols. If specific files are present in the Unity project, a corresponding compilation symbol is added that will add compatible features. Also defines a symbol for each render pipeline.
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const string | AvatarReadySymbol = "AVATARREADY" |
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static readonly List< Tuple< string, string > > | symbols |
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const string | TAG_BUILT_IN = "AVATARREADY_BUILT_IN" |
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const string | TAG_HDRP = "AVATARREADY_HDRP" |
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const string | TAG_URP = "AVATARREADY_URP" |
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Defines AvatarReady compilation symbols. If specific files are present in the Unity project, a corresponding compilation symbol is added that will add compatible features. Also defines a symbol for each render pipeline.
◆ symbols
readonly List<Tuple<string, string> > Inria.Avatar.AvatarReady.AvatarReadyDefineSymbols.symbols |
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staticprivate |
Initial value:= new List<Tuple<string, string>>()
{
new Tuple<string, string>("AVATARREADY_FINALIK", "VRIK"),
new Tuple<string, string>("AVATARREADY_STEAMVR", "SteamVR"),
new Tuple<string, string>("AVATARREADY_XSENS", "XsStreamReader"),
new Tuple<string, string>("AVATARREADY_AZUREKINECT", "AzureKinectMemoryManager"),
new Tuple<string, string>("AVATARREADY_ANIMRIGGING", "RigBuilder" )
}
The documentation for this class was generated from the following file:
- AvatarReadyDefineSymbols.cs