Configuration

A configuration is specific to an animation system. A configuration defines the parameters used by the animation system.

Configurations for IK Systems

Each configuration for the IK systems uses a different amount of trackers.

The default configuration uses three trackers: two for the controllers and one for the headset. Other configurations require additional trackers.

A tracker is a GameObject that represent the position of a tracked body part. It can either be the object moved by the XR tracker, or a child of that object if an offset is needed.

AvatarReady_IKFullConfig

To define a tracker, you can either drag and drop the target object from your VRRig, or use the XR Rig helper tool.

Configurations for Replay Systems

There are three configurations available for the replay animation system:

  • Replay Animation clip: use this configuration for Unity animation clips.

  • Replay AvatarReady animation file: use this configuration animation recorded in the json format.

  • Replay Animator controller: use this configuration to replay animations using a Unity Animator.

Once a configuration is selected, the option field for the animation file to use will be displayed. The folder used to search animation files is defined in Avatar Ready Settings.