Configuration
A configuration is specific to an animation system. A configuration defines the parameters used by the animation system.
Configurations for IK Systems
Each configuration for the IK systems uses a different amount of trackers.
The default configuration uses three trackers: two for the controllers and one for the headset. Other configurations require additional trackers.
A tracker is a GameObject that represent the position of a tracked body part. It can either be the object moved by the XR tracker, or a child of that object if an offset is needed.
Configurations for Replay Systems
There are three configurations available for the replay animation system:
Replay Animation clip: use this configuration for Unity animation clips.
Replay AvatarReady animation file: use this configuration animation recorded in the json format.
Replay Animator controller: use this configuration to replay animations using a Unity Animator.
Once a configuration is selected, the option field for the animation file to use will be displayed. The folder used to search animation files is defined in Avatar Ready Settings.