Animation Type
An animation type defines how the avatar will be animated.
There are two default animation types available in Avatar Ready.
The Inverse kinematic animation type is meant for embodied avatars.
The Replay animation type is meant for agents animated by an animation file.
There is also a Mocap animation type for users having the Xsens package in their project.
An Animation Type can be implemented by various animation systems. The animation type only serves as a category for those animation systems.