Avatar Ready Components

There are three main component that you may need to configure when using AvatarReady:

On the AvatarReady root GameObject:

  • The Avatar Ready Setup component defines if an avatar is static or loaded at runtime.

  • The Avatar Runtime Link component contains events for the differents steps of the avatar loading process.

On the avatar model GameObject, direct child of the root GameObject

  • The Avatar Ready component specifies the Avatar’s configuration.