Avatar Ready Setup

The Avatar Ready Setup component must be added to the root GameObject of the Avatar. This can be done either by manually adding the component to a GameObject, or by using the steps shown in Getting Started.

AvatarReady_AvatarSetup

If the avatar has been created or converted using the action menu, then the Setup AvatarReady button should be greyed out.

If the component has been manually added, select either runtime import or static for the avatar type and click the Setup AvatarReady button.

Static avatars must contain a child GameObject with an animator component and the animator component must have a humanoid avatar.

The reset button can be used to removed the components added when using Setup AvatarReady