AvatarReady

Getting Started

  • Getting Avatar Ready
  • Getting Started
  • Avatar Ready Settings

Components

  • Avatar Ready Components
  • Avatar Ready Setup
  • Avatar Runtime Link
    • Inria::Avatar::AvatarReady::AvatarReadyRuntimeLink
      • OnAvatarStartLoad
      • OnAvatarLoaded
      • OnAvatarCalibrated
      • OnAvatarDestroy
  • Avatar Ready

Animation Types & Systems

  • Animation Type
  • Inverse kinematic
  • Mocap
  • Replay
  • Creating Animation Types

Configurations

  • Configuration
  • Creating a configuration

Features

  • Features
  • Basic Features
  • Creating a feature

Tools

  • Avatar Ready Tools

Avatar Gallery

  • Avatar Gallery

API

  • Script API
AvatarReady
  • Avatar Runtime Link
  • View page source

Avatar Runtime Link

The avatar runtime link component is automatically added to the GameObject by the Avatar Ready Setup component.

The avatar runtime link component contains UnityEvents that can be subscribed to.

These events are triggered during the different steps of the avatar loading process.

AvatarReady_RuntimeLink

class Inria.Avatar.AvatarReady.AvatarReadyRuntimeLink : MonoBehaviour

Allows developper to get callbacks when an avatar is loaded or destroyed.

Public Members

UnityEvent OnAvatarStartLoad

Called when an avatar starts loading.

UnityEvent<GameObject> OnAvatarLoaded

Called when the new avatar is ready, the avatar gameObject is given in parameter.

UnityEvent<GameObject> OnAvatarCalibrated

Called when the avatar calibration has been updated.

UnityEvent OnAvatarDestroy

Called when an Avatar is about to get destroyed (and a new one will replace it). Use it to clear links between scripts and the avatar about to be Destroy.

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