.. _IntroductionConfig: ============= Configuration ============= .. include:: /Refs.rst A configuration is specific to an animation system. A configuration defines the parameters used by the animation system. .. _IKConfig: Configurations for IK Systems _____________________________ Each configuration for the IK systems uses a different amount of trackers. The default configuration uses three trackers: two for the controllers and one for the headset. Other configurations require additional trackers. A tracker is a GameObject that represent the position of a tracked body part. It can either be the object moved by the XR tracker, or a child of that object if an offset is needed. |AvatarReady_IKFullConfig| | To define a tracker, you can either drag and drop the target object from your VRRig, or use the :ref:`ToolXRRigHelper` tool. .. _ReplayConfig: Configurations for Replay Systems _________________________________ There are three configurations available for the replay animation system: - Replay Animation clip: use this configuration for Unity animation clips. - Replay AvatarReady animation file: use this configuration animation recorded in the json format. - Replay Animator controller: use this configuration to replay animations using a Unity Animator. Once a configuration is selected, the option field for the animation file to use will be displayed. The folder used to search animation files is defined in :ref:`Settings`.