.. _Settings: ===================== Avatar Ready Settings ===================== .. include:: /Refs.rst An Avatar Ready Settings panel is available in the Project Settings window. |AvatarReady_SettingsWindow| This windows will allow you to define the different paths for the data folders used by Avatar Ready. - **Settings Asset**: The current setting asset used. - **Project Animation folder**: *Resource folder* used to store *animations* recorded with a recorder feature while in *unity editor*. - **Animation Persistent Path**: *Persistent folder* used to store *animations* recorded with a recorder feature in a *build project*. - **Avatar Cache Persistent Path**: *Persistent folder* used to store *avatars' cache data*. Modify this folder if you want to reuse avatars between projects. - **Profiles Persistent Path**: *Persistent folder* used to store *users' profiles*. Modify this folder if you want to reuse profiles between projects. - **ReplayManager Json Peristent Path**: *Persistent folder* used to store the *json file* loaded by the *replayer manager*. Only used with the replay manager tool. - **Avatar Gallery Link**: Link to the avatar gallery used to download avatars. - **Package Folder**: Folder containing the avatar ready package. | *Resource folder* is an Asset folder, this folder can only be written to in the Unity editor | *Persistent folders* are local disk folder located outside of the unity project. This folders can allways be written to. The avatar Ready settings are stored in a scriptable object. You can create multiple variations of this scriptable object to quickly switch between value presets.